POV-Ray : Newsgroups : povray.general : Scripting in MegaPov? : Re: Scripting in MegaPov? Server Time
9 Aug 2024 23:22:24 EDT (-0400)
  Re: Scripting in MegaPov?  
From: Ken
Date: 16 Apr 2000 15:20:59
Message: <38FA1263.ADFD351F@pacbell.net>
"Chris S." wrote:
> 
> I'm not sure if this is MP specific but I've never had this problem before.
> Maybe I'm just insane but whenever I use cylinders or cones in  #while loops
> within MP the parsing time is incredible.  I've checked the loops to death,
> making sure the script counts the way it's supposed to, increments the right
> way, etc.  Everything looks right, and the same exact loop works for torii
> and spheres taking but the normal fraction of a second.
> 
> Anyway, here's the code.  It "should" rotate cylinders around a cone and
> declare it as object "Tower1."

Is this what you are trying to achieve ?

#declare NT1 = 0;
#declare Tower1 = union {
  cone{0*z, .75, 3.25*z, .25 material {GlassTex1}}
  #while (NT1 < 360)
     cylinder{<0,0,0>,<0,0,3.288>, .25 rotate -8.75*y translate -.75*x
rotate NT1*z texture{DarkMetal1}}
    #declare NT1 = NT1 + 30;
  #end
}

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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