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"Chris S." wrote:
>
> I'm not sure if this is MP specific but I've never had this problem before.
> Maybe I'm just insane but whenever I use cylinders or cones in #while loops
> within MP the parsing time is incredible. I've checked the loops to death,
> making sure the script counts the way it's supposed to, increments the right
> way, etc. Everything looks right, and the same exact loop works for torii
> and spheres taking but the normal fraction of a second.
>
> Anyway, here's the code. It "should" rotate cylinders around a cone and
> declare it as object "Tower1."
Is this what you are trying to achieve ?
#declare NT1 = 0;
#declare Tower1 = union {
cone{0*z, .75, 3.25*z, .25 material {GlassTex1}}
#while (NT1 < 360)
cylinder{<0,0,0>,<0,0,3.288>, .25 rotate -8.75*y translate -.75*x
rotate NT1*z texture{DarkMetal1}}
#declare NT1 = NT1 + 30;
#end
}
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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