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Tor Olav Kristensen wrote:
>
> When one look closely at the real
> world, one seldom find sharp edges.
>
> Therefore I'm working on a macro
> these days for making smooth
> transitions from the different
> parts in (some) Constructive
> Solid Geometry -objects.
>
> This is an object I created with
> the help of this macro.
>
> Comments are wery welcome.
Neat. Looks a bit balloony, though, and I can't help wondering how
texturing would work with this.
On an completely different note, the rounded-off parts where the spokes
meet the outer wheel REALLY remind me of welds.. though, of course,
they're far too smooth.
--
Xplo Eristotle
http://start.at/xplosion/
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