POV-Ray : Newsgroups : povray.windows : Fur, Human hair etc. textures : Re: Fur, Human hair etc. textures Server Time
6 Oct 2024 02:53:09 EDT (-0400)
  Re: Fur, Human hair etc. textures  
From: Ken
Date: 10 Apr 2000 21:07:44
Message: <38F27B05.B90E05F6@pacbell.net>
Geoffrey Potvin wrote:
> 
> OK ...it took me about three days to get the hang of this ...but now I'm
> getting stumped again!
> 
> I have three separate meshes to apply hair to ...a scalp piece, a left and a
> right eye brow (maybe more later ...facial hair etc.). Each requires
> different thickness, lengths and growth directions etc. of hair. The
> declarations for one seem to take precedence over the other two ...or can
> you declare different types of hair types in the same scene?
> (I hope so).

I don't have the macro or the instructions in front of me right now
but with Chris' utilities if you want to use different effects from
the same file you usualy need to include the file multiple times for
each effect you need.

i.e.

#declare a value =
#include hair.mcr
mesh{...}

#declare a value =
#include hair.mcr
mesh{...}

#declare a value =
#include hair.mcr
mesh{...}


-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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