In MegaPOV you can trace line and find its intersection
with any object (it returns point of intersection and
normal vector of objects surface).
Regards
Disnel
Peter Houston wrote:
>
> Is there a way to determine the location of an object after it has been
> transformed.
>
> I have objects that are chained together and are each rotated individually
> then they are all rotated and translated together. What I am trying to
> determine is the vector of the end of the chain.
>
> The only way I can think of doing it is to reverse all of the
> transformations, but I don't really want to do that if I can help it :)
>
> Any help would be appreciated.
>
> Regards,
>
> Peter H.
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