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"Lt. Kettch" wrote:
>
> How do I get a polish a sphere? with pigments?
You mean a polished sphere? Shiny?
For that you need to give, in the finish block, a high specular value (say, 0.6)
and low roughness value (0.01 or even less). You can also use phong and
phong_size, but I prefer specular.
Highly polished surfaces are also reflective, so you might want to add a
reflection value. How high is very much dependent on the type of surface (metal,
plastic, etc).
Tinker with it.
--
Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
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