I have developed a blob figure of a human. I made a mouth by flattening
a sphere and giving it a big negative strength.
The problem is that this technique gives a ridiculously long render
time. Most of the render time is spent on the mouth, where perhpaps a
dozen components (spheres) overlap.
What is the quickest-rendering ways to make a simple mouth on a blob
character?
a) negative blob components?
b) CSG?
c) Make a different-textured region show up (and is there a quick way to
do this)?
d) ?
Post a reply to this message
|