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wicked.
Margus Ramst wrote:
> min/max_extent only give the limits of the object's bounding box, and thus are
> not foolproof with complex CSG either, most notably intersection.
> Vector functions are the surest way to go, since every object transformation can
> be represented with a vector function.
> Furthermore, in MegaPov there is now a vtransform() function, the vector
> equivalent of transform. This makes the required operation easy:
>
> #declare T=transform{rotate ... translate ... etc}
> #declare Object=sphere{<0,1,0>,1 transform T}
> #declare Location=vtransform(<0,1,0>, T);
>
> --
> Margus Ramst
>
> Personal e-mail: mar### [at] peakeduee
> TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
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