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Easy, cinch, unless your object is a BLOB!
#declare MyObject = .....................
#declare location= <0,0,0>+max_extent(MyObject)/2+min_extent(MyObject)/2;
Tada! Won't work with blobs.
Peter Houston wrote:
> Is there a way to determine the location of an object after it has been
> transformed.
>
> I have objects that are chained together and are each rotated individually
> then they are all rotated and translated together. What I am trying to
> determine is the vector of the end of the chain.
>
> The only way I can think of doing it is to reverse all of the
> transformations, but I don't really want to do that if I can help it :)
>
> Any help would be appreciated.
>
> Regards,
>
> Peter H.
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