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Thanks, but I need an example for the whole settings. I haven't a clue.
Chris Huff wrote:
>
> In article <38E8B1EB.C23FD016@netvision.net.il>, Lewis
> <nle### [at] netvisionnetil> wrote:
>
> > Hi,
> > For years and years I haven't been able to come up with (not that I
> > tried very hard) a decent media for a scene that resembles air, meaning,
> > media in the scene that fills all the hollow objects (a general media
> > declaration, not in an interior of an object) which makes a nice
> > "atmosphere" (not related to pov 3.0 atmosphere, i mean the real kind)
> > and cool shadows. I didn't even get something remotely close. Every time
> > i try i get either a completely black screen or a completely white one.
>
> Try increasing the samples a little if you get "static". If you just get
> a smooth color, try decreasing the density of the media. To do that,
> just give it a darker color, I usually use a multiplier value for this:
>
> emission color Yellow*0.1
> or
> absorption color rgb <0.004044, 0.714855, 0.004044>*0.05
> or
> scattering {1, rgb Green*0.5 extinction 1}
>
> Also try lowering the extinction value in scattering media.
>
> --
> Christopher James Huff - Personal e-mail: chr### [at] yahoocom
> TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
> Web page: http://chrishuff.dhs.org/
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