POV-Ray : Newsgroups : povray.general : The Language of POV-Ray : Re: The Language of POV-Ray Server Time
10 Aug 2024 11:27:31 EDT (-0400)
  Re: The Language of POV-Ray  
From: Gilles Tran
Date: 1 Apr 2000 05:35:37
Message: <38E5D149.CBDA7F3F@inapg.inra.fr>
Ken wrote:

> Nigel Stewart wrote:
> >
> > > > The lagnuage *IS* POV-Ray.
> >
> > The potential for POV-Ray is much more than POV script.
>
> POV-Ray will always be defined by the language fed to the rendering
> engine. The statement "The lagnuage *IS* POV-Ray" is a valid one.
>

It seems that what seems confusing to a few people here is that in other 3D
packages (and particularly the high-end ones) there is an apparently
clear-cut separation between the scene-design abilities and the rendering
ones. You often see pictures "created with A, rendered with B". This is
obviously a quite efficient way to do things, since you have the best of
both worlds.
However, POV is a free, amateur tool. AFAIK, people who use it usually don't
have much the choice when it come to scene design and rendering : it's
either POV or nothing at all. At best, some of us can afford commercial
utilities like Poser or Rhino. Those who can afford (or are willing to use
pirated versions of) Max or Softimage, or have enough programming skills to
use BMRT and learn the RIB specifications, have already done so.
So, for the rest of us who stick with POV, there's no particular reason to
make a difference between the language and the renderer, because it is the
intricate mixing of the two that makes the software usable in the first
place.
G.


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