to do this the dumb way, you could make a 256 color greyscale image and
make a separate texture for each (the same, only with varying shininess)
and map each to the 256 shades. you might be able to write a macro to
do this for you.
Sigmund Kyrre Aas wrote:
>
> anonymous wrote:
> > I would like to able to assign different finishes to different areas of
> > a texture using a map image; call it a 'finish_map'. Having often seen
>
> Dear anonymous. This can be done with material_map since it contains textures,
> and textures contain finishes. I'm not sure what your question is because you
> seem to know that already..
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