POV-Ray : Newsgroups : povray.general : Modeling complicated objects in POV-Ray : Re: Modeling complicated objects in POV-Ray Server Time
10 Aug 2024 07:11:48 EDT (-0400)
  Re: Modeling complicated objects in POV-Ray  
From: David Fontaine
Date: 30 Mar 2000 21:54:05
Message: <38E41234.DE081B93@faricy.net>
As a (ex?)programmer myself, a bit of a math whiz, and a die-hard hand-coder,
I usually write some macros to do it, or if it's a one-time thing, just whip
out my 89 :-)
Cassini would have a fairly definable shape since it's a space vehicle, lots
of cones and stuff, tedious but fairly approachable. Lots of trig probably.
The big limitation of hand-coding, though, is when you run into more organic
or ergonomic curves, like maybe a computer mouse, in which case I use sPatch.

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"The only difference between me and a madman is that I'm not mad." -Dali


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