POV-Ray : Newsgroups : povray.general : Energy conservation for diffuse lighting? : Re: Energy conservation for diffuse lighting? Server Time
10 Aug 2024 01:19:08 EDT (-0400)
  Re: Energy conservation for diffuse lighting?  
From: Xplo Eristotle
Date: 27 Mar 2000 12:46:38
Message: <38DF9FA6.85A7E43@unforgettable.com>
Xplo Eristotle wrote:
> 
> Markus Becker wrote:
> >
> > Xplo Eristotle wrote:
> > >
> > > Seems to me that the higher an object's reflection is, the less its
> > > pigment should have any effect on its appearance (provided that you're
> > > using non-metallic reflection), until you reach reflection 1, at which
> > > point the pigment would cease to be relevant.
> >
> > What's wrong with using:
> >
> > #declare _refl = 0.3;   // change this
> > #declare _diff = (1-_refl);
> 
> It's clumsy.

...and, I forgot to add, it doesn't work at all for variable reflection.

-- 
Xplo Eristotle
http://start.at/xplosion/


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