POV-Ray : Newsgroups : povray.general : How can you make a mesh object solid? : Re: How can you make a mesh object solid? Server Time
10 Aug 2024 01:23:26 EDT (-0400)
  Re: How can you make a mesh object solid?  
From: Ken
Date: 25 Mar 2000 14:47:32
Message: <38DD173D.A35CBF6D@pacbell.net>
Patrick Dugan wrote:
> 
> I have a somewhat complex mesh object (an Elefont mesh to create text.)  If
> I use another object (say a sphere) to create a difference between the two
> objects then the mesh "shows its insides" and appears hollow.   Is there
> some method that can be done with a mesh object to make it solid?  I tried
> using a difference with a box and then inversing it (hoping that somehow it
> would fill the mesh) but that doen't work.  I have been using Elefont to
> create font meshes and I really need someway to solidify them.  If I use
> standard TTF text object in Povray that object IS solid but it does not have
> any way to bevel the edges.   Help!

The official version of POV-Ray will not allow you to use meshes in
CSG operations. Sometimes they will try to work but the results are
unpredictable (as you have witnessed) and most of the time will not
work at all. The alternative is to use the patched version of POV-Ray
called MegaPov. It will allow you to use meshes in CSG operations if
it is a well behaved mesh - i.e. the suface normals of the triangles
in the mesh are unified and the mesh object has no holes in it. I
have noticed in the past that Elefont's meshes are not always well
behaved but you may get lucky.

MegaPov - http://nathan.kopp.com/patched.htm

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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