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Warp wrote:
>
> Rays passing through the isosurface at sharp angles sounds like an
> accuracy problem (it shouldn't be a normal bug since it has been fixed (?) ).
> Try increasing the accuracy of your isosurface.
Well, what do you know? It worked. I figured once two people started
giving me the same advice, they must be closer to the truth. The new
render comes out just fine.
Thanks a bunch, everyone, for your help.
Lummox JR
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