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Lummox JR wrote:
> At one point I got the raindrops to look somewhat decent, but some quick
> tweaking and they were all screwed up again. I found that when I render
> this scene, the raindrops (more like squiggly pools of water) appear to
> be more or less black instead of showing through to the chromed bomb
> surface; more to the point, they looked like the rays that hit the water
> were passing through the bomb completely. I put this in a union because
> that made the most sense, but originally the raindrops and the bomb were
> separate objects (which didn't work either). My thinking was that in a
> union, the inner intersections would be accounted for and thus it would
> look right--but perhaps something about the hollowness of the water
> surface throws that off.
Try upping the max_trace_level in global settings. That should help with
the black rain drops part of your problem.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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