So how 'bout a noise3dg(x,y,z) for v. 0.5?
Nathan Kopp wrote:
> Greg M. Johnson <gre### [at] my-dejanewscom> wrote...> > How *hard* would it be to "fix" pov to eliminate the plateuas that exist> > in the noise3d function?>> 7 lines of code (plus comments). ...and then some parser stuff for adding> backwards compatibility.>> Could be fewer, but I was going for code clarity. :-)>> -Nathan