POV-Ray : Newsgroups : povray.general : Media and blobs: how? : Re: Media and blobs: how? Server Time
10 Aug 2024 03:16:03 EDT (-0400)
  Re: Media and blobs: how?  
From: Zeger Knaepen
Date: 21 Mar 2000 07:39:55
Message: <38D770AB.64ADD998@student.kuleuven.ac.be>
Peter Popov wrote:
> 
> Several suggestions. Try to use 'sturm'; try increasing
I'll try sturm...

> max_trace_level (you know about the little stone...); if you're using
I'll also try increasing mtl...

> spherical densities make sure they don't leave the real radius of the
> blob (check out the docs for the exact formula); model your container
The density is completely inside the container, so that's not the
problem.

> object so that it does not intersect the blob :); other than that I
I already tried that.  It works, but it's very difficult to do.

> can't help much without seeing a picture and/or code.
Just make a blob and a spherical container with media.  Make sure the
container intersects with the blob, and you'll know what I mean.

> 
> Peter Popov
> pet### [at] usanet
> ICQ: 15002700

Thanks,

ZK


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