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Peter Popov wrote:
>
>
> #declare R_Bozo=function{pigment{bozo{color_map{[0 Red][1 Black}}}
> #declare B_Wood=function{pigment{wood{color_map{[0 Blue][1 Black}}}
> #declare G_Agate=function{pigment{agate{color_map{[0 Green][1 Black}}}
>
> sphere
> {0,1 pigment{function{R_Bozo(x,y,z)+B_Wood(x,y,z)+G_Agata(x,y,z)}}}
I think that this doesn't work for the effect Warp is looking for...
Try something like this:
#declare R_Bozo=pigment{bozo{color_map{[0 Red*3][1 Black}}
#declare B_Wood=pigment{wood{color_map{[0 Blue*3][1 Black}}
#declare G_Agate=pigment{agate{color_map{[0 Green*3][1 Black}}
sphere
{0,1 pigment{
average
pigment_map {
[1 R_Bozo]
[1 B_Wood]
[1 G_Agate]
}
}
But there is no solution for the filter (or transmit) channel...
Bouf.
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