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Bill DeWitt wrote:
>
> "David Fontaine" <dav### [at] faricynet> wrote :
> > >
> > > Modeler syndrome.
> >
> > Why, do you use box { <2+7/8,5+1/2...?
> >
>
> You stopped before it got hairy. Mouse placement of objects gives you odd
> decimal values like the 3.6333333 or 7.142857.
What is so odd about 3.63333333 ( 4 - 11/30 ) or 7.142857 ( 7 + 1/7 )?
I might be a bit picky about precision, but not everything in this
universe is neatly placed along unit coordinate lines!
Often you see modeler files
> that have values like 12.0023 in scenes that clearly do not have that kind
> of a problem with tolerances.
That's why I haven't used modelers in a looong time.
>
> In this example, with any camera more than a unit or two away from the
> object, 3.63 would have done, and probably 3.6 would be as good.
Agreed.
>
> You see the same thing in textures done with sliders, rgb < 0.992342,
> 0.0, 0.0 > = red, AFAICT.
Only to the untrained eye :)
--
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flabreq | is by the beans of Java that thoughts acquire speed,
@ | the hands acquire shaking, the shaking becomes a
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