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> > At this point, I'm wondering if there is *any*
> > feature-set change I could suggest for POV-Ray and get a favorable
> > response from you.
>
> I actually don't have any objection to the idea of interactive scene
> files, I just don't see how they could be done well in POV-Script and in
> POV-Ray.
The "base level interface" of POV has always been a command
line with standard input and standard output available.
I'm sure the Windows guys can supply you with a dialog box,
and similarly for other non-text-terminal style incarnations
could manage this very basic requirement.
> it would just be too difficult to implement in POV-Script
<disbelief> Huh? </disbelief>
> and impossible to implement in a cross-platform manner
<amusement> Refer to ANSI C Standard: scanf(...) </amusement>
> And then you have to write the dialog code for Mac and Windows
No, you provide a hook with sensible default behaviour.
(if there is no function pointer, don't prompt. Simple huh?)
> but I don't think that is a good general solution.
By your definition, there is no such thing as a general
solution.
> This would be a nice feature, and probably something to think about for
> POV 4.0
<sarcasm>
Ooooh.... That's an ambitous goal - a C++ port in order to
support a prompt. Good thinking. Perhaps C++ would also
help with "general solutions" that don't exist.
</sarcasm>
> but in the current state of POV is just not very
> plausible. Another good addition to the wish-list, though.
Wish list? I just about tempted to hack this into POV
and post a binary just to prove you wrong. Let's see,
one reserved word, two numerical parameters, a bit
of cut-paste-and-edit. Sounds more than plausible.
--
Nigel Stewart (nig### [at] nigelscom)
Research Student, Software Developer
Y2K is the new millenium for the mathematically challenged.
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