Mike Weber wrote:
> > I wondered if there is an easy way to make threedimensional curves using a
> > mathematical function, ideally precisely between two points . How could
> this
> > be done in POV-ray?
> But it you want a line between two points - it will only be straight one...
<pedantic mode on>
Actually, a Bezier curve is between two points (its end points). It does
of course depend on two other points that influence the shape of the
curve, but these points are not *on* the curve; the end-points are the
only points you specify that actually lie *on* the curve.
<pedantic mode off>
I believe you probably are interested in a field of math referred to as
"cubic polynomials".
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