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Hi Josh
Thanks for replying.
Josh English wrote:
>
> What do you have for the version number in the scene. That can effect which
> features are enabled or not.
I had not put any #version declaration in the file.
But now I did try to insert
#version 3.1;
at the beginning of the file, but the problems persists.
I still get wildly changing error messages for the same file.
(I even got new ones.)
> Also, are you using MegaPov? I usuall have to
> add #version unofficial MegaPov 0.4; to my scenes to get those to work.
No, I am using plain POV-Ray v3.1g for Windows
Regards
Tor Olav
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
> Tor Olav Kristensen wrote:
>
> > Hello
> >
> > I'm trying to make some macros to enable me to
> > experiment with different rotation matrix's. (That I
> > later will apply to 3D vectors to get the desired
> > rotation of the vector.)
> >
> > I know about the built in rotate functions in POV-Ray.
> > I just want to learn about rotation matrix's.
> >
> > Each matrix is built up as an array of 3 3D-vectors
> > each. And my macros again operate on these arrays.
> >
> > My problem is that I get several different error
> > messages when I try to Run the file below in this
> > message (I did not alter it between the Runs).
> >
> > Can anyone please tell me if I am doing anything wrong
> > in my macros? (variable passing, variable declarations,
> > variable name conflicts etc.)
> >
> > I am using POV-Ray v3.1g.watcom.win32 (Pentium II
> > optimized) and I am using a 100 MHz Pentium PC with
> > 32 MB RAM, running Windows 98.
> >
> > Regards
> >
> > Tor Olav
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