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Does anyone remember the shapes.inc file?
Make changes there and use predefined shapes from there.
Ken wrote:
>
> Simon de Vet wrote:
>
> > No matter how much I work on it, it's always a struggle. Having a default
> > I can scale is easier to understand. I can easily visualize a box scaled
> > to <1, 2, 5>, but a box defined by corners <-0.5, -1, -2.5> <0.5, 1,
> > 2.5> is not something I can see in my mind.
>
> Both methods require repetitious use before you become comfortable with
> them. When I was first learning Pov I bounced back and forth between
> various modellers I was evaluating and hand coding. Personally I found
> more power in the hand coding environment but had I found a modeller
> I was comfortable with I might have swung the other way. Regardless
> I still think that with practice you would learn to use the various
> control points of a box with the same ease that you do the scale feature
> in your modeller of choice.
>
> Besides defining a unit box is no more difficult than
>
> box{-.5,.5}
>
> Defining a unit sphere
>
> sphere{0,1}
>
> Defining unit cylinders you have a choice of which axis to align it to
>
> cylinder {x*-.5, x*.5, 1}
> cylinder {y*-.5, y*.5, 1}
> cylinder {z*-.5, z*.5, 1}
>
> etc.
>
> --
> Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
--
Mr. Art
"Often the appearance of reality is more important
than the reality of the appearance."
Bill DeWitt 2000
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