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> The reason it got a consistently negative response is that it would
> require a graphical editor to comprehend the simplest scene written in
> that language.
Keep in mind that you're speaking from the point of view of
having already made an investment in the current format.
As pointed out already - it's recognisably like DKBtrace,
the point being that the use of braces, tags or commas
is really quite irrelevant.
> It just isn't the right tool for the job
For text editing, perhaps not. But for other things, it leaves
POV script for dead.
> it would be even harder to program complex stuff in than it
> would be in POV-Script
No, it wouldn't. It would be more consistent, more flexible
and more extensible.
> harder for non-programmers to write scenes in
No, the data is the same, tags are arguably easier for
non-programmers to grasp than "sphere { <0,0,0> 1.0 }"
which isn't informative in the slightest.
> file sizes would be much bigger...
Mesh data aside, it is completely irrelevant.
5k vs 8k? Is it that important?
You're right though, a hybrid text/tree/graphical editor
would be the ideal incarnation of an XML based scene
development tool.
--
Nigel Stewart (nig### [at] nigels com)
Research Student, Software Developer
Y2K is the new millenium for the mathematically challenged.
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