Chris Huff wrote:
> And what would you do if the object consists of a complex CSG with many
> textures?
#declare MyObject =
union {
object { Ob1 texture{ stuff translate x*20}}
object { Ob2 texture{ stuff translate x*20}}
object { Ob3 texture{ stuff translate x*20}}
object { Ob4 texture{ stuff translate x*20}}
}
object { MyObject translate x*-20}
Any questions ?
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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