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Nieminen Juha wrote:
>
> How hard would it be to make a patch which would allow transformating an
> object without transforming its texture (like the transformation were before
> the texture declaration)?
> Sometimes you have something like this:
>
> #declare MyObject = (complete object declaration here)
>
> ...
>
> object { MyObject translate whatever }
>
> Usually you want the texture to be translated with the object, but there
> may be some situations where you don't want the texture to be transformed
> with the object.
> Or is this already possible?
I'm not sure I understand the problem. Instead of texturing MyObject
inside the object declaration add the texture when you use the object -
#declare MyObject = (object only declaration here)
...
object { MyObject translate whatever - add texture }
The above will result in the texture centered at the origin while the
object can be anywhere in your scene.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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