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Bill DeWitt wrote:
>
> That's pretty cool, but too bad there is only one view point.
> If only VRML looked so good...
I was wondering what kind of resolution you would have to render at to
be able to get clean zooms on distant objects. If you zoom into these
examples to far you get a lot pixelated objects but not much definition.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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