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Paul Daniel Jones wrote:
>
> 1) What is the best way to light a scene containing a lot of glass. ie:
> drinking glasses with liquid etc. I have tried multiple light sources
> (point lights and area lights) but just cant seem to get it right. The
> scene is either too light or two dark and the glasses all have very dark
> regions in them. Should I encase the whole thing in a box or sphere to
> increase the amount of ambient light?
Note that besides the possible max_trace_level problem, dark areas can
be caused by total internal reflection, i.e. the inside of the glass can
reflect a dark part of the scene (such as a black background)
Total internal reflection is a component of refraction calculations, it
is independent of the 'reflection' keyword and currently cannot be
turned off (anyway, the glass would usually look unrealistic without it)
Margus
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