POV-Ray : Newsgroups : povray.newusers : Strang texture behavior : Re: Strang texture behavior Server Time
5 Nov 2024 09:24:08 EST (-0500)
  Re: Strang texture behavior  
From: Remco Poelstra
Date: 28 Feb 2000 13:10:43
Message: <38BB0F3D.80773554@home.nl>
Chris Huff wrote:
> 
> In article <38B9E8B4.BC3C0EE8@home.nl>, Remco Poelstra
> <rjp### [at] homenl> wrote:
> 
> > I've created a very simple house, but the texture is strange on one site
> > (like it is scaled).
> 
> I think the brick pattern is designed to be done in the xy plane and
> rotated/translated to position. You will have to texture each side of
> the wall separately, using separate objects for each wall, if you want
> to continue using the brick pattern. I usually find it inadequate for
> making brick walls, and model the bricks as separate objects using loops.
> 
I have once tried to make the roof of a temple of real tiles, but it
needed 136 Mb of memory to parse. So I'm not going to do that again. :-(
And the brick pattern is good enough for the animation I'm creating.

Remco


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