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You could use macros
#macro MyCylynder(...) -y,+y,RB-.02 #end
#local S1=-50;#local S2=-100;
blob {
threshold .0001
cylinder{0,y*.06,RB,20}
cylinder{MyCylynder,S1 translate -x*.06}
cylinder{MyCylynder,S1 translate -x*.06 rotate +y*120}
cylinder{MyCylynder,S1 translate -x*.06 rotate -y*120}
cylinder{MyCylynder,S2 translate <0,RB,-(RB-.01)> rotate +y*030}
cylinder{MyCylynder,S2 translate <0,RB,-(RB-.01)> rotate +y*090}
cylinder{MyCylynder,S2 translate <0,RB,-(RB-.01)> rotate +y*150}
cylinder{MyCylynder,S2 translate <0,RB,-(RB-.01)> rotate +y*210}
cylinder{MyCylynder,S2 translate <0,RB,-(RB-.01)> rotate -y*030}
cylinder{MyCylynder,S2 translate <0,RB,-(RB-.01)> rotate -y*090}
sphere {0,RB,-100 scale <1,.65,1> translate -y*(RB*.35)}
}
Moon47 wrote:
>
> Basically how do i declare a blob component such as a cylinder...?
> It will not seem to accept the strength as a valid cylinder entry...?
>
> I want to declare a component and use i.e. MyCylinder to rotate ti
> around the central components w/ out rewriting the entire component...?
--
Mr. Art
"Often the appearance of reality is more important
than the reality of the appearance."
Bill DeWitt 2000
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