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Okay,
This is the actual non working layered texture from my scene.
It's applied to exacly the same plane I used here.
Color 0 in the image is Red as this was easier for me to view the
transparent areas.
#declare image_texture =
texture {
pigment {
image_map
{
gif "image.gif"
once
transmit 0,1.0
}
}
}
#declare plane_texture =
texture {
T_Stone17
rotate <90,0,0>
scale 4
}
texture {
image_texture
rotate <90,0,0>
translate <-.5,0,1.5>
scale 4
}
plane {
y*1,0
texture { plane_texture }
}
I hope it gets clearer now,
Hendrik Iben
Steve wrote:
> Hendrik
>
> Could you post the actual texture statements from your pov
> source, so that we can get a better idea of what might be
> wrong.
>
> --
> Cheers
> Steve email mailto:sjl### [at] ndirectcouk
>
> %HAV-A-NICEDAY Error not enough coffee 0 pps.
>
> web http://www.ndirect.co.uk/~sjlen/
>
> or http://start.at/zero-pps
>
> 3:43am up 23:35, 5 users, load average: 1.00, 1.00, 1.04
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