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Thank you i will try ( try is the operative ) this my macro skill is none at this
point.
But still worth a try...
It still is not a declaration where i can change all the declared components at
once. Or can i... Like i said i have no understanding of the macro.. Well almost
none...
"mr.art" wrote:
> You could use macros
> #macro MyCylynder(...) -y,+y,RB-.02 #end
> #local S1=-50;#local S2=-100;
> blob {
> threshold .0001
> cylinder{0,y*.06,RB,20}
> cylinder{MyCylynder,S1 translate -x*.06}
> cylinder{MyCylynder,S1 translate -x*.06 rotate +y*120}
> cylinder{MyCylynder,S1 translate -x*.06 rotate -y*120}
>
> cylinder{MyCylynder,S2 translate <0,RB,-(RB-.01)> rotate +y*030}
> cylinder{MyCylynder,S2 translate <0,RB,-(RB-.01)> rotate +y*090}
> cylinder{MyCylynder,S2 translate <0,RB,-(RB-.01)> rotate +y*150}
> cylinder{MyCylynder,S2 translate <0,RB,-(RB-.01)> rotate +y*210}
> cylinder{MyCylynder,S2 translate <0,RB,-(RB-.01)> rotate -y*030}
> cylinder{MyCylynder,S2 translate <0,RB,-(RB-.01)> rotate -y*090}
> sphere {0,RB,-100 scale <1,.65,1> translate -y*(RB*.35)}
> }
>
> Moon47 wrote:
> >
> > Basically how do i declare a blob component such as a cylinder...?
> > It will not seem to accept the strength as a valid cylinder entry...?
> >
> > I want to declare a component and use i.e. MyCylinder to rotate ti
> > around the central components w/ out rewriting the entire component...?
>
> --
> Mr. Art
>
> "Often the appearance of reality is more important
> than the reality of the appearance."
> Bill DeWitt 2000
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