POV-Ray : Newsgroups : povray.general : traingle vs. smooth triangle : Re: traingle vs. smooth triangle Server Time
10 Aug 2024 13:26:37 EDT (-0400)
  Re: traingle vs. smooth triangle  
From: Josh English
Date: 21 Feb 2000 13:37:32
Message: <38B1863D.DCE8C1EF@spiritone.com>
I found a few websites that talk about it. I haven't found the exact algorithm so
I can't finish my tutorial. I will do a demonstration of how Warp solved the
problem in his Mesh Smoother.
(Don't worry, Warp, you will get full credit)

http://freespace.virgin.net/hugo.elias/graphics/x_polyph.htm
http://freespace.virgin.net/hugo.elias/graphics/x_polyp2.htm

infact there is a lot of stuff on that page

http://freespace.virgin.net/hugo.elias/graphics/x_main.htm
Josh English wrote:

> Busy day....
>
> I have a early version of the page available at
> http://www.spiritone.com/~english/cyclopedia/smoothtriangle.html
>
> It may not be very accurate, but hopefully it will demonstrate a little about
> whats going on. I'll clean it up and work on it more when I get back. Have a
> good weekend.
>
> Josh
>
> Mike Weber wrote:
>
> > excellent!  Thanks Josh...  Pictures always help me - sometimes more than
> > words or equations (sp?).
> >
> > Mike
> >
> > "Josh English" <eng### [at] spiritonecom> wrote in message
> > news:38AD6E03.69711C87@spiritone.com...
> > > Yer wish is my command. I'll try to have one in p.b.i by this afternoon.
> > I'm
> > > going to be away this weekend at a family reunion... so if I don't make it
> > I'll
> > > get it on Monday
> > >
> > > Josh
> > >
> > > Mike Weber wrote:
> > >
> > > > How about a picture explaining all this???
> > > > "Nieminen Juha" <war### [at] sarakerttunencstutfi> wrote in message
> > > > news:38ad1899@news.povray.org...
> > > > >   Yes, the weighted average of the three vertex normals. The weight is
> > the
> > > > > inverse distance of the point from the vertex (ie. when the point is
> > > > exactly
> > > > > at the vertex, the weight for that normal is 1 and for the other two
> > it's
> > > > 0;
> > > > > when it's exactly in the middle of the triangle the weight for all
> > normals
> > > > > will be 1/3).
> > > > >
> > > > > --
> > > > >
> > main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> > > > > ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*-
> > Warp -*/
> > >
> > > --
> > > Josh English
> > > eng### [at] spiritonecom
> > > "May your hopes, dreams, and plans not be destroyed by a few zeros."
> > >
> > >
>
> --
> Josh English
> eng### [at] spiritonecom
> "May your hopes, dreams, and plans not be destroyed by a few zeros."

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


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