|
![](/i/fill.gif) |
Chris Colefax wrote:
<snip>
> For the animation, the direction of travel and curvature is also calculated
> to automatically bank (roll), pitch, and turn the object/camera being
> animated. When creating spline-based objects the component parts (the
> macros offer a choice of cylinders/cones, blob spheres, predefined link
> objects, torus coils, and torus pipes) are automatically rotated to follow
> the spline.
Now we all know what you were doing the last months. I was wondering if
your macro/include well was running dry. But as far as I can see, your
new spline macro system will be a new masterpiece.
Anyone willing to make the according moray plugin?
Greets
Karl
Post a reply to this message
|
![](/i/fill.gif) |