POV-Ray : Newsgroups : povray.general : Animated can questions : Re: Animated can questions Server Time
10 Aug 2024 07:22:45 EDT (-0400)
  Re: Animated can questions  
From: Xplo Eristotle
Date: 20 Feb 2000 13:22:07
Message: <38B031B7.B843514A@unforgettable.com>
Chris Huff wrote:
> 
> In article <38AF337A.637C7D91@unforgettable.com>,
> inq### [at] unforgettablecom wrote:
> 
> > - To eliminate perspective distortion, the camera was backed off,
> > rendering was limited to a small area around the can, and the frames
> > were rendered at 1920 x 1440 to provide a "zoom" effect and get the can
> > itself back up to the size I wanted it to be.
> 
> This seems like an awful lot of trouble...couldn't you just use an
> orthographic camera or a small angle value with the perspective camera?

Hadn't occurred to me, to be honest. ^^  I don't mess with the camera
much, though I suppose I ought to.

> > When I went back to crop the images in Photoshop, I found that in
> > each frame, the can seemed to be displaced a random amount (say, up
> > to about 10 px in each direction) even though the only variable being
> > altered was the amount of bending; I had to synch them all by hand
> > before I could create the animation. Anyone have any idea why this
> > might be?
> 
> It might be helpful to know how you are producing the can...torus
> section? Object Bender include? Some other method?

Object Bender. The can is made up of a cylinder and a couple of lathes
for the endcaps.

-- 
Xplo Eristotle
http://start.at/xplosion/

"Error has no rights." - Tomas de Torquemada


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.