|
|
Chris Huff wrote:
>
> In article <38AF337A.637C7D91@unforgettable.com>,
> inq### [at] unforgettablecom wrote:
>
> > - To eliminate perspective distortion, the camera was backed off,
> > rendering was limited to a small area around the can, and the frames
> > were rendered at 1920 x 1440 to provide a "zoom" effect and get the can
> > itself back up to the size I wanted it to be.
>
> This seems like an awful lot of trouble...couldn't you just use an
> orthographic camera or a small angle value with the perspective camera?
Hadn't occurred to me, to be honest. ^^ I don't mess with the camera
much, though I suppose I ought to.
> > When I went back to crop the images in Photoshop, I found that in
> > each frame, the can seemed to be displaced a random amount (say, up
> > to about 10 px in each direction) even though the only variable being
> > altered was the amount of bending; I had to synch them all by hand
> > before I could create the animation. Anyone have any idea why this
> > might be?
>
> It might be helpful to know how you are producing the can...torus
> section? Object Bender include? Some other method?
Object Bender. The can is made up of a cylinder and a couple of lathes
for the endcaps.
--
Xplo Eristotle
http://start.at/xplosion/
"Error has no rights." - Tomas de Torquemada
Post a reply to this message
|
|