POV-Ray : Newsgroups : povray.unofficial.patches : Feature question: exporting : Re: Feature question: exporting Server Time
2 Nov 2024 05:19:44 EDT (-0400)
  Re: Feature question: exporting  
From: Greg M  Johnson
Date: 16 Feb 2000 15:13:36
Message: <38AB03F3.3C1F0B5C@my-dejanews.com>
Understood.

It probably could be done, to some extent, with a pov scene itself, using
#write, max/min_extent, and trace functions.  May try it someday. Thanks for
the lesson.

Ken wrote:

> "Greg M. Johnson" wrote:
> >
> > Will pov ever be able to export pov-derived object?  Say, export a pov
> > blob or pov isosurface to dxf or mesh?
>
> It is possible that it might but not at any time in the near future.
> In case you have missed the many conversations on this in the past
> the reason it is not currently possible is because POV-Ray's objects
> are internaly represented mathematicaly rather than as constructs of
> triangles such as is found in most modelling systems. To be able to
> export to .dxf or other 3D file formats a serious amount of work will
> have to be done to tesselate each POV-Ray primitive into triangles.
> NOT an easy thing to do and almost impossible for some primitives like
> the infinite poly, quadric, and quartic objects.
>
> --
> Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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