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Bob Hughes wrote:
> A lot more to a finish than either pigments or normals. And since there used to
> be refraction in finishes as well it was probably even less likely to be
> considered before. Finish still has ambience, diffusion, highlighting,
> reflection, crand, metallic, brilliance, and I'm not sure what else but maybe
> that's it. All of those would need to be patterned together. Probably a lot of
> extra work in the programming of the source which no one had yet even begun to
> do yet. Those are my thoughts on it anyway.
What's so hard about that? I could see the problem if refraction was included, but
that's interior now. Besides you can already do it with a texture map so most of the
code is probably already written.
Of course I don't know what I'm talking about.
--
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