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The code should be in the Megapov 0.4 code since the multifractal code has been
merged into this patch.
G.
Simen Kvaal wrote:
> I don't know if this is the right place to ask this question, but here we
> go.
>
> I am looking for a description, possibly (pseodu)code, of the algorithm used
> to make ridged multifractals, as seen in quite a wev pics and graphics
> packages. I would be very grateful if someone could help me!
>
> TIA,
>
> 5k.
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