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Ian Burgmyer <the### [at] hotmailcom> wrote:
: 1. In Windows, how come DOS Quake gives me a 5 FPS framsboost over true DOS
: (6.22)?
Actually dos-programs have to share time with 16-bit code such as the
timer interrupt. Switching between 32-bit protected mode and 16-bit real mode
18 times per second can slow things down noticeably.
Under windows this changing is not necessary since the timer interrupt is
handled by windows in 32-bit protected mode (or at least I suppose so).
: 2. How some people report WinPOV faster then DOSPOV?
Because MSVC++ can optimize code better than watcom for DOS.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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