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In your posted version the blob queue was fixed, but the mesh queue was not.
BTW, is it a good idea to leave initialize the queue before parsing and
leave it that way after the trace() function is called? Might it be a good
idea to reset it between parsing and rendering and even between successive
calls to trace()?
Instead of calling Initialize_xxx_Code before parse, it would probably be
better to call Initialize_xxx_Code before calling Intersection within
Parse_Trace and then calling Deinitialize_xxx_Code after that call to
Intersection and finally calling Initialize_xxx_Code between parsing and
rendering.
-Nathan
Ron Parker <ron### [at] povrayorg> wrote in message
news:slr### [at] parkerrfwicom...
> On Sun, 6 Feb 2000 20:54:13 -0500, Nathan Kopp wrote:
> >Yes, the mesh queue was not initialized before the parse. This same
problem
> >happened with blobs, too. It will be fixed in the next version.
>
> I know I fixed that once. Did it somehow not make it into the version
> I put online?
>
> --
> These are my opinions. I do NOT speak for the POV-Team.
> The superpatch: http://www2.fwi.com/~parkerr/superpatch/
> My other stuff: http://www2.fwi.com/~parkerr/traces.html
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