POV-Ray : Newsgroups : moray.binaries : RIB exporter results. : Re: RIB exporter results. Server Time
28 Jun 2024 23:52:08 EDT (-0400)
  Re: RIB exporter results.  
From: Alex Magidow
Date: 2 Feb 2000 07:55:52
Message: <389829E5.C194C4D0@mninter.net>
"Rick [Kitty5]" wrote:

> i got a version of brmt that was pre set up for use with rhino, and i have
> entered the dirs in my autoexec file, but it seems not the be working.
>

In that case, I'd suggest that you just add that line to the RIB file before
rendering. I haven't been able to get the autoexec.bat thing to work
either-xander just told me about it. Perhaps you ought to ask him.

>
> Rick
>
> "Alex Magidow" <axi### [at] mninternet> wrote in message
> news:3897B2FA.5CEF71CD@mninter.net...
> > AFAIK, you need to set path = youshaderdirectoryhere or add this line of
> code
> > to the RIB file:
> > Option "searchpath" "shader" ["youshaderdirectoryhere"]
> > the setting the path thing is the best idea, IMO.
> >
> > "Rick [Kitty5]" wrote:
> >
> > > its quite nice to see there is very little differemce in these two
> renders,
> > > kinda shows the quality of povray.
> > >
> >
> > Well, depends on what you mean by quality. POV-Ray doesn't have
> programmable
> > shaders...I'd rather dare you to compare the quality of the two when that
> is
> > taken into consideration. The shadows are a bit weird, as they don't seem
> to be
> > in the renderman standard(and the usual arealight trick doesn't seem to
> work
> > too well in renderman). But then, neither could you do something like
> > windowhighlight.sl- try cutting that from this
> > site(http://www.renderman.org/RMR/Shaders/RCShaders/index.html), compiling
> it,
> > then applying it to an object. Its pretty impressive. Or use windowlight
> > instead of a standard povray light(just change the name in the RIB file).
> >
> > >
> > > on a side note, i tried a few test renders, but kept getting the message
> > > that the povpointlight shader could not be found, even tho it was in my
> > > shaders dir, or anywhere i put it.
> > >
> > > Rick
> > >
> > > "Alex Magidow" <axi### [at] mninternet> wrote in message
> > > news:3896DA4D.EEDE9998@mninter.net...
> > > > I've attached a couple of zip files, with two images in each. They
> show
> > > > the differences between rendering in POV-Ray and rendering in BMRT.
> The
> > > > UV's seem a bit messed up in the exported RIBs, though...also, the
> > > > parameters to the plastic shading style in BMRT are far different from
> > > > the parameters to the POV-Ray standard finish for textures.
> > > >
> > > > --
> > > > You Know You've Been Raytracing Too Long When:
> > > >   You take your POV-Ray to work and raytrace a little animation while
> > > > out for lunch.
> > > > Produced by Alex Magidow's Sig File Randomizer(YKYBRTTL jokes courtesy
> > > > of c.g.r.raytracing)
> > > >
> > > >
> >
> > --
> > You Know You've Been Raytracing Too Long When:
> >   You take your POV-Ray to work and raytrace a little animation while out
> for
> > lunch.
> > Produced by Alex Magidow's Sig File Randomizer(YKYBRTTL jokes courtesy of
> > c.g.r.raytracing)
> >
> >

--
You Know You've Been Raytracing Too Long When:
 You wonder why you ever collected those 200 megs worth of paint and image
manipulation programs now rusting somewhere on your hard drive.
Produced by Alex Magidow's Sig File Randomizer(YKYBRTTL jokes courtesy of
c.g.r.raytracing)


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