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its quite nice to see there is very little differemce in these two renders,
kinda shows the quality of povray.
on a side note, i tried a few test renders, but kept getting the message
that the povpointlight shader could not be found, even tho it was in my
shaders dir, or anywhere i put it.
Rick
"Alex Magidow" <axi### [at] mninternet> wrote in message
news:3896DA4D.EEDE9998@mninter.net...
> I've attached a couple of zip files, with two images in each. They show
> the differences between rendering in POV-Ray and rendering in BMRT. The
> UV's seem a bit messed up in the exported RIBs, though...also, the
> parameters to the plastic shading style in BMRT are far different from
> the parameters to the POV-Ray standard finish for textures.
>
> --
> You Know You've Been Raytracing Too Long When:
> You take your POV-Ray to work and raytrace a little animation while
> out for lunch.
> Produced by Alex Magidow's Sig File Randomizer(YKYBRTTL jokes courtesy
> of c.g.r.raytracing)
>
>
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