I've attached a couple of zip files, with two images in each. They show
the differences between rendering in POV-Ray and rendering in BMRT. The
UV's seem a bit messed up in the exported RIBs, though...also, the
parameters to the plastic shading style in BMRT are far different from
the parameters to the POV-Ray standard finish for textures.
--
You Know You've Been Raytracing Too Long When:
You take your POV-Ray to work and raytrace a little animation while
out for lunch.
Produced by Alex Magidow's Sig File Randomizer(YKYBRTTL jokes courtesy
of c.g.r.raytracing)
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Attachments:
Download 'beztest.zip' (70 KB)
Download 'ribandpov.zip' (80 KB)
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