POV-Ray : Newsgroups : moray.binaries : Earth's Media : Re: Earth's Media Server Time
28 Jun 2024 23:40:13 EDT (-0400)
  Re: Earth's Media  
From: Chris Spencer
Date: 28 Jan 2000 22:01:53
Message: <38925821@news.povray.org>
Thanks, but it didn't work.  Although this has solved the problem of the
media appearing completely white, now it can not be seen at all.

-Chris-

> object { ContainerObject // scale 1000 here? media scale effect not
present.
>  material {
>   texture { pigment { rgbf 1 } }
>    interior { media {
>                             scattering { 1, 1 }
>                              density { 1 }
>                             scale <.001,.001,.001> // opposed scale of
object
> scale
>                             }
>                 }
>     }
>  // object scale.  If <.001,.001,.001> here then 1000 X in media.
>  scale <1000,1000,1000>
> }
>
>
> This way should do okay.  You're scaling the media then to counter object
> resize.  When the object size starts off large the media isn't affected by
that
> scaling, ie. 'object { ContainerObject scale <1000,1000,1000>' etc. though
the
> texture pattern and all isn't fit to it in a unit anymore so scaling at
the end
> is usually done, although the scaling counter-effect solution doesn't need
to be
> used in this way if the container is already large (or small) before media
is
> applied.
> Hope this solves it for you now.
>
> Bob
>
> "Chris Spencer" <chr### [at] bluelectrodecom> wrote in message
> news:388b5ddf@news.povray.org...
> |
> | Bob Hughes <omn### [at] hotmailcom?subject=PoV-News:> wrote in message
> | news:388af1c9@news.povray.org...
> | > You always have to oppose scale for media when scaling the object it's
in.
> | If
> | > the scaling of the container object is first it isn't such a problem
(?),
> | if scaled after the media is in place then it is.
> |
> | What?  Do you mean scaling the entire texture w/ media or just the media
or
> | just the density or just the....etc.?
> |
> | > If the object is scale
> | > <100,50,10> for example (at the end of the entire object statement)
then
> | go back
> | > into the media statement and use a scale <1/100,1/50,1/10> to correct
for
> | the
> | > increase in media density, etc.  Opposite true too.
> |
> | I scaled the object to <1000, 1000, 1000> but when I added a
transformation
> | to the density of <.001, .001, .001> the media disappeared completely.
> | I think I understand your concept but I'm not quite sure what I'm
supposed
> | to be transforming.
> |
> | >
> | > Bob
> | >
> | > "Chris Spencer" <chr### [at] bluelectrodecom> wrote in message
> | > news:388a6470@news.povray.org...
> | > | I have a problem...
> | > |
> | > | I've surrounded a sphere with media which isn't taking kindly to
being
> | > | scaled.  The model is a union of earth and a sphere of media
surrounding
> | it,
> | > | simulating atmosphere.  When I try to scale this union the media
becomes
> | > | increasingly whiter and brighter until the image map of earth isn't
> | visible.
> | > |
> | > | Is there a reason why this is happening?  Is there a way to fix
this?
> | > |
> | > |  Thanks,
> | > | -Chris-
> | > |
> | > |
> | > |
> | >
> | >
> |
> |  Thanks,
> | -Chris-
> |
> |
>
>


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