POV-Ray : Newsgroups : povray.general : Inverse Kinematics Neck Include File out now ! : Re: Inverse Kinematics Neck Include File out now ! Server Time
10 Aug 2024 15:21:54 EDT (-0400)
  Re: Inverse Kinematics Neck Include File out now !  
From: Rune
Date: 27 Jan 2000 17:08:20
Message: <3890c1d4@news.povray.org>
TonyB wrote:
>I was just making another test scene of my
>own and also ran into the inconvenience I
>explained, so this is a serious problem, at
>least on my machine,

I got the errors too when I ran your scene.
I have found the problem:
The lacking IKN documentation (my fault).

Here's an attempted explanation:

The neck is basically just a spline.
If the endpoints and forward vectors all
lie on the same one-dimensional line in
space, the INC doesn't know how to bend the
neck because it can only work within that
one-dimensional line. Am I making sense?

>#declare ikn_z2=z; // anything but z or -z works

Exactly. You can change ikn_z2 from z to z+0.1*x,
and the neck will work, though it will bend
in an unnatural way. Change it even more, and
it will look more natural, but then it isn't
anymore what you were trying to achieve in
the first place...

>that impedes me from using your wonderful
>include file fully.

I'm afraid you'll never be able to use to
"fully" then. There just are certain
limitations. Hope you can live with it :-)

I still don't know though, why one of the
sample scenes (nr. 2?) included in the IKN
package generates an error on your computer.

Keep the feedback coming! :-)

Greetings,

Rune

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