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I see. I tested it with the basic Text Fonts template, which uses cyrstal, and
it works fine.
I'll try porting the fonts from my Windows machine again. I can't remember
which .ttf files I copied and which ones I converted... It looks like I'll
have some hunting to do!
Thanks
smellenbergh wrote:
> Josh English <eng### [at] spiritonecom> wrote:
>
> > Has anyone tried including a .ttf font into a scene using MacMegaPov
> > 0.3? I get a whole string of errors. It tells me that it can't find the
> > character "xxx" where "xxx" is the hexadecimal code (I think that's hex,
> > anyway) for every character.
> This only happens with Mac converted fonts. At least, that's what we
> found out. We can use all original windows true type fonts.
> If we use the little utility that comes with the official 3.1 Macintosh
> version to convert the installed Mac fonts, we can use some converted
> Mac fonts (like verdana) but most of them are unusable.
>
> We can not verify at this moment if the number of usable converted fonts
> has decreased since the december release. If we remember well, there are
> no changes between the december version and the current in the handling
> of the true type fonts object.
>
> The official Mac Team does warn that not all converted fonts are usable,
> perhaps nothing has changed yet.
>
> Smellenbergh
>
> > I don't have this problem with the December release of the McUnofficial.
> >
> > --
> > Josh English
> > eng### [at] spiritonecom
> > "May your hopes, dreams, and plans not be destroyed by a few zeros."
>
> --
> e-mail:sme### [at] skynetbe
>
> http://users.skynet.be/smellenbergh
--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."
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