|
![](/i/fill.gif) |
Thanks ken,
this is what i endeded up with that seems to work. I imagine the axis are
different then your example because of the left/right handeness thing
between pov-ray and moray. Or maybe not. I am clearly a novice.
sphere { // Jupiter_Sphere
<0,0,0>,1
material {
Jupiter_Tex
}
scale 40.0
rotate -360.0*z*clock
}
sphere { // Callisto__sphere
<0,0,0>,1
material {
Moon_Tex
}
scale 4.8
rotate -360.0*y*clock
translate 50.0*x
rotate z*-360*clock
}
Ken wrote in message <3889DCD6.6CA75E8B@pacbell.net>...
>
>
>dcc wrote:
>>
>> I've managed to make animation of a rotating sphere. What I really want
to
>> do is rotate a sphere on it's axis while it orbits another rotating
sphere.
>> Generally I export the scene out of Moray and animate in POV-ray, if that
>> makes a difference.
>>
>> I am hopeful someone can post an example of what the code would look like
>> for such a scene.
>>
>> Thanks
>>
>> dan
>
> This is really very simple. The sphere that you want spinning and orbiting
>needs to have it's spin applied before it is translated out to it's
orbiting
>position. The first sphere is the one that spins only on it's axis. The
>second will spin on it's axis and orbit the first sphere.
>
>sphere { 0, 1
> rotate y*360*clock
> pigment { checker color x*1 color z*1 scale .5 }
>}
>
>sphere { 0, 1
> rotate y*360*clock
> translate x*4
> rotate y*360*clock
> pigment { checker color x*1 color rgb 1 scale .5 }
>}
>
> This very simple example shows how to make it spin one time on it's
>axis and also rotate one time around the center sphere for one full
>clock cycle. You just need to adjust the degrees rotation and the
>direction you want it to orbit for the scene you are designing.
>
>
>--
>Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
>http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
|
![](/i/fill.gif) |