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Ron Parker wrote:
> >Has this situation changed with the addition of UV mapping to MegaPov ?
>
> To some extent, but not entirely. If UV mapping applied to all objects,
> it would be a good start. But we still need du, dv, dPdu, dPdv, etc.
> which we can probably best get by implementing differential tracing.
> Don't worry, the POV-Team isn't ignoring the requests to make shading
> more powerful for some future version (not 3.5!) but the final result
> might not be RSL.
I already replied there was not much if any chance of it making it into
v3.5 and only a possibility for 4.0. I did mention that if anyone would
like to patch POV-Ray with this feature that the POV-Team would be happy
to evaluate it :)
> Don't ask for more informationon this, as more information does not exist.
I am happy with your reply.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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