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"Ronald L. Parker" wrote:
> That said, there was a patch for POV 2.2 that purported to support at
> least part of the Renderman Shading Language, though attempts to port
> it to 3.0 were unsuccessful, to say the least.
>
> There are a couple of major stumbling blocks to a successful
> implementation of RSL, not the least of which is the problem of POV
> not having access to some of the special variables that are considered
> standard in a shader. For example, there are u, v, du, dv, dPdu,
> dPdv... These are all meaningless when POV doesn't have u-v texture
> mapping.
Has this situation changed with the addition of UV mapping to MegaPov ?
I announced the existence of the POV-Ray Tag on the IRTC mailing list
yesterday and within 2 hrs. got a request for programmable shaders :)
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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